DEV BLOG

Behind the scenes of the world's first Generated Adventure

We're Live on Kickstarter!
January 21, 2026Jeff J Hunter

We're Live on Kickstarter!

Today marks a monumental milestone—our project has officially been approved and is now live on Kickstarter as a pre-launch page! This is the beginning of something unprecedented in interactive storytelling.

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Introducing Generated Adventure: A New Genre of Gaming
January 21, 2026Jeff J Hunter

Introducing Generated Adventure: A New Genre of Gaming

What happens when you combine the infinite possibilities of AI with the tension of survival horror? You get Generated Adventure—a completely new way to experience interactive storytelling.

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The Silent Earth: Building a World That Builds Itself
January 21, 2026Jeff J Hunter

The Silent Earth: Building a World That Builds Itself

The post-apocalyptic setting of Infinite Ways to Die isn't just a backdrop—it's a living, breathing world that the AI generates and evolves in response to your choices.

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Death is Just the Beginning: The Chrono-Shard Mechanic
January 21, 2026Jeff J Hunter

Death is Just the Beginning: The Chrono-Shard Mechanic

In most games, death is a failure state. In Infinite Ways to Die, death is content. Here's how the Chrono-Shard system turns permadeath into the core gameplay loop.

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